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You're reading from  Qt 6 C++ GUI Programming Cookbook - Third Edition

Product typeBook
Published inApr 2024
PublisherPackt
ISBN-139781805122630
Edition3rd Edition
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Author (1)
Lee Zhi Eng
Lee Zhi Eng
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Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng

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Touch events

In this section, we will learn how to develop a touch-driven application that runs on mobile devices using Qt Quick.

How to do it…

Let’s get started by following this step-by-step guide:

  1. Create a new Qt Quick application project.
  2. In Qt Design Studio, click on the + button on the Assets Window. Then, select tux.png and add it to the project as follows:
Figure 9.17 – Import tux.png into your project

Figure 9.17 – Import tux.png into your project

  1. Next, open up Screen01.ui.qml. Drag an image widget from the Components window to the canvas. Then, set the source of the image to tux.png and set its fillMode to PreserveAspectFit. After that, set its width to 200 and its height to 220.
  2. Make sure that both the mouse area widget and the image widget are exported as the alias properties of the root item by clicking on the small icon beside their respective widget name.
  3. After that, switch over to the script editor by clicking on the Edit button...
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Qt 6 C++ GUI Programming Cookbook - Third Edition
Published in: Apr 2024Publisher: PacktISBN-13: 9781805122630

Author (1)

author image
Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng