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You're reading from  Qt 6 C++ GUI Programming Cookbook - Third Edition

Product typeBook
Published inApr 2024
PublisherPackt
ISBN-139781805122630
Edition3rd Edition
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Author (1)
Lee Zhi Eng
Lee Zhi Eng
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Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng

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Asynchronous programming made easier

Since the signals and slots mechanism is asynchronous in nature, we can make use of it for things other than user interfaces. In programming terms, an asynchronous operation is a process that works independently, allowing the program to continue its operation without waiting for the process to complete, which may stall the whole program. Qt 6 allows you to make use of its signals and slots mechanism to easily achieve asynchronous processes without much effort. This is even more true after Qt 6 enforced the new syntax for signals and slots, which allows a signal to trigger a normal function instead of a slot function from a Qobject object.

In the following example, we will further explore this opportunity and learn how we can improve our program’s efficiency by using asynchronous operations through the signals and slots mechanism that’s provided by Qt 6.

How to do it…

To learn how to achieve asynchronous operations using...

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Qt 6 C++ GUI Programming Cookbook - Third Edition
Published in: Apr 2024Publisher: PacktISBN-13: 9781805122630

Author (1)

author image
Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng