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You're reading from  Qt 6 C++ GUI Programming Cookbook - Third Edition

Product typeBook
Published inApr 2024
PublisherPackt
ISBN-139781805122630
Edition3rd Edition
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Author (1)
Lee Zhi Eng
Lee Zhi Eng
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Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng

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Displaying images on screen

Qt not only allows us to draw shapes and images on screen, but it also allows us to overlay multiple images on top of each other and combine the pixel information from all the layers using different types of algorithms to create very interesting results. In this example, we will learn how to overlay images on top of each other and apply different composition effects to them.

How to do it…

Let’s create a simple demo that shows the effect of different image compositions by following these steps:

  1. First, set up a new Qt Widgets Application project and remove the menuBar, mainToolBar, and statusBar, as we did in the first recipe.
  2. Next, add the QPainter class header to the mainwindow.h file:
    #include <QPainter>
  3. After that, declare the paintEvent() virtual function, like so:
    virtual void paintEvent(QPaintEvent* event);
  4. In mainwindow.cpp, we will first load several image files using the QImage class:
    void MainWindow::paintEvent...
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Qt 6 C++ GUI Programming Cookbook - Third Edition
Published in: Apr 2024Publisher: PacktISBN-13: 9781805122630

Author (1)

author image
Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng