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You're reading from  Qt 6 C++ GUI Programming Cookbook - Third Edition

Product typeBook
Published inApr 2024
PublisherPackt
ISBN-139781805122630
Edition3rd Edition
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Author (1)
Lee Zhi Eng
Lee Zhi Eng
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Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng

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Rendering a 2D canvas in QML

In all the previous examples of this chapter, we have discussed the methods and techniques used to render 2D graphics with Qt’s C++ API. However, we have yet to learn how to achieve similar results using the powerful QML script.

How to do it…

In this project, we’ll be doing something quite different:

  1. As usual, the first step is to create a new project by going to File | New File or Project and selecting Qt Quick Application as the project template:
Figure 4.19 – Creating a new Qt Quick Application project

Figure 4.19 – Creating a new Qt Quick Application project

  1. Once you are done creating the new project, open up main.qml, which is listed under qml.qrc in the project pane. After that, set an ID for the window and adjust its width and height values to larger values, like so:
    import QtQuick
    import QtQuick.Window
    Window {
        id: myWindow
        visible: true
        width: 640
     ...
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Qt 6 C++ GUI Programming Cookbook - Third Edition
Published in: Apr 2024Publisher: PacktISBN-13: 9781805122630

Author (1)

author image
Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng