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You're reading from  Qt 6 C++ GUI Programming Cookbook - Third Edition

Product typeBook
Published inApr 2024
PublisherPackt
ISBN-139781805122630
Edition3rd Edition
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Author (1)
Lee Zhi Eng
Lee Zhi Eng
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Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng

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Writing JSON data to a text file

Since we have learned how to process data obtained from a JSON file in the previous recipe, we will move on to learning how to save data to a JSON file. We will continue with the previous example and add to it.

How to do it…

We will learn how to save data in a JSON file through the following steps:

  1. Add another button to mainwindow.ui, then set its object name as saveJsonButton and its label as Save JSON:
Figure 10.4 – Adding the Save JSON button

Figure 10.4 – Adding the Save JSON button

  1. Right-click on the button and select Go to slot…. A window will pop up with a list of signals available for selection. Select the clicked() option and click OK. A signal function called on_saveJsonButton_clicked() will now be automatically added to both your mainwindow.h and mainwindow.cpp files by Qt:
Figure 10.5 – Selecting the clicked() signal and pressing OK

Figure 10.5 – Selecting the clicked() signal and pressing OK

  1. Add the following code to the...
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Qt 6 C++ GUI Programming Cookbook - Third Edition
Published in: Apr 2024Publisher: PacktISBN-13: 9781805122630

Author (1)

author image
Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng