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You're reading from  Qt 6 C++ GUI Programming Cookbook - Third Edition

Product typeBook
Published inApr 2024
PublisherPackt
ISBN-139781805122630
Edition3rd Edition
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Author (1)
Lee Zhi Eng
Lee Zhi Eng
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Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng

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Setting up a database

Qt supports several different types of SQL drivers in the form of plugins/add-ons, such as SQLite, ODBC, PostgreSQL, MySQL, and so on. However, it’s very easy to integrate these drivers into your Qt project. We will learn how to do this in the following example.

How to do it…

In this example, we will learn how to use Qt with SQLite. Let’s set up our SQLite editor before we dive into Qt:

  1. Download SQLiteStudio from https://sqlitestudio.pl and install it to administrate your SQLite databases:
Figure 12.1 – Install SQLiteStudio onto your computer

Figure 12.1 – Install SQLiteStudio onto your computer

  1. Open SQLiteStudio and you should see something like this:
Figure 12.2 – SQLiteStudio is a handy program for managing SQLite databases

Figure 12.2 – SQLiteStudio is a handy program for managing SQLite databases

  1. We need to create a new database before we start; go to Database | Add a database. Select the SQLite 3 option for your database type, followed by selecting your file...
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Qt 6 C++ GUI Programming Cookbook - Third Edition
Published in: Apr 2024Publisher: PacktISBN-13: 9781805122630

Author (1)

author image
Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng