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You're reading from  Qt 6 C++ GUI Programming Cookbook - Third Edition

Product typeBook
Published inApr 2024
PublisherPackt
ISBN-139781805122630
Edition3rd Edition
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Lee Zhi Eng
Lee Zhi Eng
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Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng

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QObject and QThread

Next, we want to explore some other methods so that we can use threads in Qt 6 applications. Qt 6 provides a class called QThread, which gives you more control over how you create and execute a thread. A QThread object begins to execute its event loops in a thread by calling the run() function. In this example, we will learn how to make the QObject class work together asynchronously through the Qthread class.

How to do it…

Let’s get started by performing the following steps:

  1. Create a new Qt widget application project. Then, go to File | New File or Project... and create a C++ Class file:
Figure 8.1 – Create a new C++ class

Figure 8.1 – Create a new C++ class

  1. After that, name the new class MyWorker and make it inherit from the QObject class. Don’t forget to include the QObject class by default as well:
Figure 8.2 – Define the MyWorker C++ class

Figure 8.2 – Define the MyWorker C++ class

  1. Once you have created the MyWorker...
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Qt 6 C++ GUI Programming Cookbook - Third Edition
Published in: Apr 2024Publisher: PacktISBN-13: 9781805122630

Author (1)

author image
Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng