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You're reading from  Qt 6 C++ GUI Programming Cookbook - Third Edition

Product typeBook
Published inApr 2024
PublisherPackt
ISBN-139781805122630
Edition3rd Edition
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Author (1)
Lee Zhi Eng
Lee Zhi Eng
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Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng

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Converting data

Qt provides a set of classes and functions for easily converting between different types of data. This makes Qt more than just a GUI library; it is a complete platform for software development. The QVariant class, which we will use in the following example, makes Qt even more flexible and powerful compared to the similar conversion functionalities provided by the C++ standard library.

How to do it…

Let’s learn how to convert various data types in Qt by following these steps:

  1. Open Qt Creator and create a new Qt Console Application project by going to File | New Project…:
Figure 11.1 – Create a Qt Console Application project

Figure 11.1 – Create a Qt Console Application project

  1. Open main.cpp and add the following headers to it:
    #include <QCoreApplication>
    #include <QDebug>
    #include <QtMath>
    #include <QDateTime>
    #include <QTextCodec>
    #include <iostream>
  2. In the main() function, add the following code to convert...
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Qt 6 C++ GUI Programming Cookbook - Third Edition
Published in: Apr 2024Publisher: PacktISBN-13: 9781805122630

Author (1)

author image
Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng