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You're reading from  Qt 6 C++ GUI Programming Cookbook - Third Edition

Product typeBook
Published inApr 2024
PublisherPackt
ISBN-139781805122630
Edition3rd Edition
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Author (1)
Lee Zhi Eng
Lee Zhi Eng
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Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng

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Converting currency

In this example, we will learn how to create a simple currency converter using Qt, with the help of an external service provider called Fixer.io.

How to do it…

Make yourself a currency converter by following these simple steps:

  1. Open Qt Creator and create a new Qt Widgets Application project from File | New Project....
  2. Open the project file (.pro) and add the network module to our project:
    QT += core gui network
  3. Open mainwindow.ui and remove the menu bar, toolbar, and status bar from the UI.
  4. Add three horizontal layouts, a horizontal line, and a push button to the canvas. Left-click on the canvas, and continue by clicking the Lay Out Vertically button on top of the canvas. Change the label of the push button to Convert. The UI should look something like this:
Figure 11.10 – Place three vertical layouts above the Convert button

Figure 11.10 – Place three vertical layouts above the Convert button

  1. Add two labels to the top layout, and set the text of the left...
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Qt 6 C++ GUI Programming Cookbook - Third Edition
Published in: Apr 2024Publisher: PacktISBN-13: 9781805122630

Author (1)

author image
Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng