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You're reading from  Qt 6 C++ GUI Programming Cookbook - Third Edition

Product typeBook
Published inApr 2024
PublisherPackt
ISBN-139781805122630
Edition3rd Edition
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Author (1)
Lee Zhi Eng
Lee Zhi Eng
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Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng

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Moving an object using keyboard controls

In this section, we will be looking at how to move an object in OpenGL using keyboard controls. Qt provides an easy way to detect keyboard events using virtual functions, namely keyPressEvent() and keyReleaseEvent(). We will be using the previous example and adding to it.

How to do it…

To move an object using keyboard controls, follow these steps:

  1. Open up renderwindow.h and declare two floating-point numbers called moveX and moveZ. Then, declare a QVector3D variable called movement:
        QElapsedTimer* time;
        int currentTime = 0;
        int oldTime = 0;
        float deltaTime = 0;
        float rotation = 0;
        float moveX = 0;
        float moveZ = 0;
        QVector3D movement = QVector3D(0, 0, 0);
  2. We will also declare two functions called keyPressEvent() and keyReleaseEvent...
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Qt 6 C++ GUI Programming Cookbook - Third Edition
Published in: Apr 2024Publisher: PacktISBN-13: 9781805122630

Author (1)

author image
Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng