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You're reading from  Qt 6 C++ GUI Programming Cookbook - Third Edition

Product typeBook
Published inApr 2024
PublisherPackt
ISBN-139781805122630
Edition3rd Edition
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Author (1)
Lee Zhi Eng
Lee Zhi Eng
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Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng

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Qt Quick 3D in QML

In this recipe, we will learn how to render 3D images using Qt 6.

How to do it…

Let’s learn how to use a 3D canvas in QML by following this example:

  1. Let’s start this example by creating a new project in Qt Creator. This time around, we will go for Qt Quick Application and not the other options that we chose in the previous examples:
Figure 5.10 – Creating a new Qt Quick Application project

Figure 5.10 – Creating a new Qt Quick Application project

  1. Once the project is created, you are required to create a resource file by going to File | New File and selecting Qt | Qt Resource File under Files and Classes and name it resource.qrc:
Figure 5.11 – Creating a Qt resource file

Figure 5.11 – Creating a Qt resource file

  1. Add an image file to our project resources—we will be using it in this example. Open up resource.qrc with Qt Creator by right-clicking on it in the Projects pane and selecting Open in Editor. Once the resources file is opened...
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Qt 6 C++ GUI Programming Cookbook - Third Edition
Published in: Apr 2024Publisher: PacktISBN-13: 9781805122630

Author (1)

author image
Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng