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You're reading from  Qt 6 C++ GUI Programming Cookbook - Third Edition

Product typeBook
Published inApr 2024
PublisherPackt
ISBN-139781805122630
Edition3rd Edition
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Author (1)
Lee Zhi Eng
Lee Zhi Eng
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Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng

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Hello World!

In this chapter, we will learn how to use OpenGL 3 with Qt 6. Common OpenGL functions such as glBegin, glVertex2f, glColor3f, glMatrixMode, and glLoadIdentity have all been removed from OpenGL 3. OpenGL 3 uses vertex buffer objects (VBOs) to send data to the GPU in batches instead of sending them one by one through functions such as glVertex2f(), which slows down the rendering while waiting for the CPU to submit the data one by one. Therefore, we will pack all of the data into VBOs and send it all in one huge package to the GPU and instruct the GPU to calculate the resulting pixels through shader programming. We will also be learning how to create simple shader programs through a C-like programming language called OpenGL Shading Language (GLSL).

How to do it…

Let’s get started by following these steps:

  1. We will create a new class called RenderWindow, which inherits from the QOpenGLWindow class. Go to File | New File, then select C++ Class under...
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Qt 6 C++ GUI Programming Cookbook - Third Edition
Published in: Apr 2024Publisher: PacktISBN-13: 9781805122630

Author (1)

author image
Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng