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You're reading from  Qt 6 C++ GUI Programming Cookbook - Third Edition

Product typeBook
Published inApr 2024
PublisherPackt
ISBN-139781805122630
Edition3rd Edition
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Author (1)
Lee Zhi Eng
Lee Zhi Eng
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Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng

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Integrating QML and C++

Qt supports bridging between C++ classes with the QML engine. This combination allows developers to take advantage of both the simplicity of QML and the flexibility of C++. You can even integrate features that are not supported by Qt from external components, then pass the resulting data to Qt Quick to be displayed in the UI. In this example, we will learn how to export our user interface components from QML to the C++ framework and manipulate their properties before displaying them on screen.

How to do it…

Let’s go through the following steps:

  1. Once again, we will start everything from scratch. Therefore, create a new Qt Quick application project in Qt Creator and open up Screen01.ui.qml with Qt Design Studio. Then, open up Screen01.ui.qml.
  2. We can keep the mouse area and text widget but place the text widget at the bottom of the window. Change the Text property of the text widget to Change this text using C++ and set its font...
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Qt 6 C++ GUI Programming Cookbook - Third Edition
Published in: Apr 2024Publisher: PacktISBN-13: 9781805122630

Author (1)

author image
Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng