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You're reading from  Qt 6 C++ GUI Programming Cookbook - Third Edition

Product typeBook
Published inApr 2024
PublisherPackt
ISBN-139781805122630
Edition3rd Edition
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Author (1)
Lee Zhi Eng
Lee Zhi Eng
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Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng

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Sprite animation

In this example, we will learn how to create a sprite animation in QML.

How to do it…

Let’s make a horse run across our application window by following these steps:

  1. We will need to add our sprite sheet to Qt’s resource system so that it can be used in the program. Open up qml.qrc and click the Add | Add Files buttons. Select your sprite sheet image and save the resource file by pressing Ctrl + S.
  2. Create a new empty window in main.qml:
    import QtQuick 2.9
    import QtQuick.Window 2.3
    Window {
        visible: true
        width: 420
        height: 380
        Rectangle {
            anchors.fill: parent
            color: "white"
        }
    }
  3. Once you are done with that, we will start creating an AnimatedSprite object in QML:
    import QtQuick 2.9
    import QtQuick.Window 2.3
    Window...
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Qt 6 C++ GUI Programming Cookbook - Third Edition
Published in: Apr 2024Publisher: PacktISBN-13: 9781805122630

Author (1)

author image
Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng