Reader small image

You're reading from  Qt 6 C++ GUI Programming Cookbook - Third Edition

Product typeBook
Published inApr 2024
PublisherPackt
ISBN-139781805122630
Edition3rd Edition
Right arrow
Author (1)
Lee Zhi Eng
Lee Zhi Eng
author image
Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng

Right arrow

Creating a TCP server

In this recipe, we will learn how to create a Transmission Control Protocol (TCP) server in Qt 6. Before we’re able to create a server that lets us upload and download files, let’s scale it down a bit and learn how to create a networking server that receives and delivers texts.

How to do it…

Follow these steps to create a TCP server:

  1. First, let’s create a Qt Console Application project from File | New File or Project, as shown in the following screenshot:
Figure 7.1 – Creating a new Qt Console Application project

Figure 7.1 – Creating a new Qt Console Application project

  1. After that, go to File | New File or Project again but this time, select C++ Class under the C/C++ category, as shown in the following screenshot:
Figure 7.2 – Creating a new C++ class

Figure 7.2 – Creating a new C++ class

  1. Then, name your class server. Set its base class to QObject and make sure the Include QObject option is checked before clicking the Next...
lock icon
The rest of the page is locked
Previous PageNext Page
You have been reading a chapter from
Qt 6 C++ GUI Programming Cookbook - Third Edition
Published in: Apr 2024Publisher: PacktISBN-13: 9781805122630

Author (1)

author image
Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng