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You're reading from  Qt 6 C++ GUI Programming Cookbook - Third Edition

Product typeBook
Published inApr 2024
PublisherPackt
ISBN-139781805122630
Edition3rd Edition
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Author (1)
Lee Zhi Eng
Lee Zhi Eng
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Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng

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Rendering and animation

When it comes to an application that renders graphics and animation, good performance is critical. Users can easily notice performance issues when graphics are not animated smoothly on screen. In the following example, we will look at how we can further optimize a graphics-heavy Qt Quick application.

How to do it…

To learn how to render animation in QML, follow this example:

  1. Create a Qt Quick Application project. Then, right-click on the Resources icon under our project panel and add tux.png to our project’s resources:
Figure 14.12 – Include main.qml and tux.png into your project resources

Figure 14.12 – Include main.qml and tux.png into your project resources

  1. Open up main.qml and change the window size to 650 x 650. We will also add id to the window item and name it window:
    Window {
        id: window
        visible: true
        width: 650
        height: 650
  2. Add the following code inside...
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Qt 6 C++ GUI Programming Cookbook - Third Edition
Published in: Apr 2024Publisher: PacktISBN-13: 9781805122630

Author (1)

author image
Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng