Reader small image

You're reading from  Qt 6 C++ GUI Programming Cookbook - Third Edition

Product typeBook
Published inApr 2024
PublisherPackt
ISBN-139781805122630
Edition3rd Edition
Right arrow
Author (1)
Lee Zhi Eng
Lee Zhi Eng
author image
Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng

Right arrow

Using webview and web settings

In this recipe, we will dive deeper into the features available in Qt’s WebEngine module and explore the settings that we can use to customize our webview. We will use the source files from the previous example and add more code to it.

How to do it…

Let’s explore some of the basic features of the Qt WebEngine module:

  1. Open mainwindow.ui and add a vertical layout under the progress bar. Add a Plain Text Edit widget (under the Input Widgets category) and a push button to the vertical layout. Change the display of the push button to Load HTML and set the plaintext property of the Plain Text Edit widget to the following:
    <Img src="https://www.google.com/images/branding/googlelogo/1x/googlelogo_color_272x92dp.png"></img>
    <h1>Hello World!</h1>
    <h3>This is our custom HTML page.</h3>
    <script>alert("Hello!");</script>

    This is how it should look after you have added...

lock icon
The rest of the page is locked
Previous PageNext Page
You have been reading a chapter from
Qt 6 C++ GUI Programming Cookbook - Third Edition
Published in: Apr 2024Publisher: PacktISBN-13: 9781805122630

Author (1)

author image
Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng