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You're reading from  Qt 6 C++ GUI Programming Cookbook - Third Edition

Product typeBook
Published inApr 2024
PublisherPackt
ISBN-139781805122630
Edition3rd Edition
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Author (1)
Lee Zhi Eng
Lee Zhi Eng
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Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng

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Property animation in Qt

In this example, we will learn how to animate our Graphical User Interface (GUI) elements using Qt’s property animation class, a part of its powerful animation framework that allows us to create fluid-looking animations with minimal effort.

How to do it…

In the following example, we will create a new widget project and animate the push button by changing its properties:

  1. Let’s create a new Qt Widgets Application project. After that, open up mainwindow.ui with Qt Designer and place a button on the main window, as shown here:
Figure 3.1 – Dragging and dropping a push button to the UI canvas

Figure 3.1 – Dragging and dropping a push button to the UI canvas

  1. Open up mainwindow.cpp and add the following line of code at the beginning of the source code:
    #include <QPropertyAnimation>
  2. After that, open up mainwindow.cpp and add the following code to the constructor:
    QPropertyAnimation *animation = new
    QPropertyAnimation(ui->pushButton, "geometry...
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Qt 6 C++ GUI Programming Cookbook - Third Edition
Published in: Apr 2024Publisher: PacktISBN-13: 9781805122630

Author (1)

author image
Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng