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You're reading from  Qt 6 C++ GUI Programming Cookbook - Third Edition

Product typeBook
Published inApr 2024
PublisherPackt
ISBN-139781805122630
Edition3rd Edition
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Author (1)
Lee Zhi Eng
Lee Zhi Eng
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Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng

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Animation in QML

Qt allows us to easily animate a user interface component without writing a bunch of code. In this example, we will learn how to make our program’s user interface more interesting by applying animations to it.

How to do it…

Let’s learn how to add animation to our Qt Quick application by following these steps:

  1. Once again, we will start everything from scratch. Therefore, create a new Qt Quick application project in Qt Creator and open the Screen01.ui.qml file.
  2. Open up Screen01.ui.qml and go to the + button in the Components window and add a Qt Quick module called QtQuick.Controls to your project.
  3. After that, you will see a new category appear in the QML Types tab called QtQuick Controls, which contains many new widgets that can be placed on the canvas.
  4. Next, drag three button widgets to the canvas and set their height to 45. Then, go to the Layout tab on the Properties window and enable both the left and right anchors for...
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Qt 6 C++ GUI Programming Cookbook - Third Edition
Published in: Apr 2024Publisher: PacktISBN-13: 9781805122630

Author (1)

author image
Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng