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You're reading from  Qt 6 C++ GUI Programming Cookbook - Third Edition

Product typeBook
Published inApr 2024
PublisherPackt
ISBN-139781805122630
Edition3rd Edition
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Author (1)
Lee Zhi Eng
Lee Zhi Eng
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Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng

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Calling Javascript functions from C++

In the previous recipe, we learned how to call C++ functions from JavaScript through Qt’s WebChannel system. In this example, we will try to do the reverse: call JavaScript functions from C++ code.

How to do it…

We can call JavaScript functions from C++ through the following steps:

  1. Create a new Qt Widgets Application project and add the webenginewidgets module to your project.
  2. Open mainwindow.ui and remove the mainToolBar, menuBar, and statusBar objects.
  3. Add a vertical layout and a horizontal layout to the canvas. Select the canvas and click Lay Out Vertically. Make sure the horizontal layout is located at the bottom of the vertical layout.
  4. Add two push buttons to the horizontal layout; one is called Change HTML Text and the other is called Play UI Animation. Right-click on one of the buttons and click Go to slot…. A window will pop up and ask you to pick a signal. Select the clicked() option and click...
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Qt 6 C++ GUI Programming Cookbook - Third Edition
Published in: Apr 2024Publisher: PacktISBN-13: 9781805122630

Author (1)

author image
Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng