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You're reading from  Qt 6 C++ GUI Programming Cookbook - Third Edition

Product typeBook
Published inApr 2024
PublisherPackt
ISBN-139781805122630
Edition3rd Edition
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Author (1)
Lee Zhi Eng
Lee Zhi Eng
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Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng

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Optimizing forms and C++

It’s very important to learn how to optimize your form-based Qt 6 applications that are built with C++. The best way to do that is to learn how to measure and compare the different methods that are used and decide which one works the best for you.

How to do it…

Let’s get started by following these steps:

  1. Let’s create a Qt Widgets Application project and open up mainwindow.cpp. After that, add the following headers to the top of the source code:
    #include <QPushButton>
    #include <QGridLayout>
    #include <QMessageBox>
    #include <QElapsedTimer>
    #include <QDebug>
  2. Create a QGridLayout object and set its parent to centralWidget:
    MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), ui(new Ui::MainWindow)
    {
        ui->setupUi(this);
        QGridLayout *layout = new QGridLayout(ui->centralWidget);
  3. Create a QElapsedTimer object. We will be using this...
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Qt 6 C++ GUI Programming Cookbook - Third Edition
Published in: Apr 2024Publisher: PacktISBN-13: 9781805122630

Author (1)

author image
Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng