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You're reading from  Qt 6 C++ GUI Programming Cookbook - Third Edition

Product typeBook
Published inApr 2024
PublisherPackt
ISBN-139781805122630
Edition3rd Edition
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Author (1)
Lee Zhi Eng
Lee Zhi Eng
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Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng

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Using easing curves to control property animation

In this example, we will learn how to make our animation more interesting by utilizing easing curves. We will still use the previous source code, which uses the property animation to animate a push button.

How to do it…

In the following example, we will learn how to add an easing curve to our animation:

  1. Define an easing curve and add it to the property animation before calling the start() function:
    QPropertyAnimation *animation = new
    QPropertyAnimation(ui->pushButton, "geometry");
    animation->setDuration(3000);
    animation->setStartValue(ui->pushButton->geometry());
    animation->setEndValue(QRect(200, 200, 100, 50));
    QEasingCurve curve;
    curve.setType(QEasingCurve::OutBounce);
    animation->setEasingCurve(curve);
    animation->start();
  2. Call the setLoopCount() function to set how many loops you want it to repeat for:
    QPropertyAnimation *animation = new
    QPropertyAnimation(ui->pushButton,...
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Qt 6 C++ GUI Programming Cookbook - Third Edition
Published in: Apr 2024Publisher: PacktISBN-13: 9781805122630

Author (1)

author image
Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng