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You're reading from  Qt 6 C++ GUI Programming Cookbook - Third Edition

Product typeBook
Published inApr 2024
PublisherPackt
ISBN-139781805122630
Edition3rd Edition
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Author (1)
Lee Zhi Eng
Lee Zhi Eng
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Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng

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Creating an animation group

In this example, we will learn how to use an animation group to manage the states of the animations contained in the group.

How to do it…

Let’s create an animation group by following these steps:

  1. We will use the previous example but, this time, we will add two more push buttons to the main window, as shown in the following screenshot:
Figure 3.3 – Adding three push buttons to the main window

Figure 3.3 – Adding three push buttons to the main window

  1. Define the animation for each of the push buttons in the main window’s constructor:
    QPropertyAnimation *animation1 = new
    QPropertyAnimation(ui->pushButton, "geometry");
    animation1->setDuration(3000);
    animation1->setStartValue(ui->pushButton->geometry());
    animation1->setEndValue(QRect(50, 200, 100, 50));
    QPropertyAnimation *animation2 = new
    QPropertyAnimation(ui->pushButton_2, "geometry");
    animation2->setDuration(3000);
    animation2->setStartValue...
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Qt 6 C++ GUI Programming Cookbook - Third Edition
Published in: Apr 2024Publisher: PacktISBN-13: 9781805122630

Author (1)

author image
Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng