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You're reading from  Qt 6 C++ GUI Programming Cookbook - Third Edition

Product typeBook
Published inApr 2024
PublisherPackt
ISBN-139781805122630
Edition3rd Edition
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Author (1)
Lee Zhi Eng
Lee Zhi Eng
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Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng

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State machines in Qt 6

A state machine can be used for many purposes but, in this chapter, we will only cover topics related to animation.

How to do it…

A State machine is not that hard to achieve in Qt at all. Let’s get started by following these steps:

  1. We will set up a new user interface for our example program, which looks like this:
Figure 3.5 – Setting up the GUI for our state machine experiment

Figure 3.5 – Setting up the GUI for our state machine experiment

  1. We will include some headers in our source code:
    #include <QStateMachine>
    #include <QPropertyAnimation>
    #include <QEventTransition>
  2. In our main window’s constructor, add the following code to create a new state machine and two states, which we will be using later:
    QStateMachine *machine = new QStateMachine(this);
    QState *s1 = new QState();
    QState *s2 = new QState();
  3. We will define what we should do within each state, which, in this case, will be to change the label’s text and the...
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Qt 6 C++ GUI Programming Cookbook - Third Edition
Published in: Apr 2024Publisher: PacktISBN-13: 9781805122630

Author (1)

author image
Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng