Reader small image

You're reading from  Qt 6 C++ GUI Programming Cookbook - Third Edition

Product typeBook
Published inApr 2024
PublisherPackt
ISBN-139781805122630
Edition3rd Edition
Right arrow
Author (1)
Lee Zhi Eng
Lee Zhi Eng
author image
Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng

Right arrow

Basic lighting in OpenGL

In this example, we will learn how to add a simple point light to our 3D scene by using OpenGL and Qt 6.

How to do it…

Let’s get started by following these steps:

  1. Again, we will use the previous example and add a point light near the spinning cube. Open up renderwindow.h and add another variable called vbo_normals to the file:
        QOpenGLBuffer* vbo_uvs;
        QOpenGLBuffer* vbo_normals;
        QOpenGLTexture* texture;
  2. Open renderwindow.cpp and add another array called normals to the initializeGL() function:
        GLfloat normals[] = {
         0.0f, -1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, -1.0f, 0.0f,
         0.0f, -1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, -1.0f, 0.0f,
         0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f,
         0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f...
lock icon
The rest of the page is locked
Previous PageNext Page
You have been reading a chapter from
Qt 6 C++ GUI Programming Cookbook - Third Edition
Published in: Apr 2024Publisher: PacktISBN-13: 9781805122630

Author (1)

author image
Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng