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You're reading from  Qt 6 C++ GUI Programming Cookbook - Third Edition

Product typeBook
Published inApr 2024
PublisherPackt
ISBN-139781805122630
Edition3rd Edition
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Author (1)
Lee Zhi Eng
Lee Zhi Eng
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Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng

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Designing a basic user interface with QML

This example will teach us how to use Qt Design Studio to design our program’s user interface.

How to do it…

Let’s follow these steps to get started:

  1. First of all, create a new Qt Quick application project, just like we did in the previous recipe. This time, however, make sure you check on the Creates a project that you can open in Qt Design Studio option as well:
Figure 9.8 – Make sure your project can be opened by Qt Design Studio

Figure 9.8 – Make sure your project can be opened by Qt Design Studio

  1. You will see a QML file in your project resources called main.qml. This is where we implement the logic for our application, but we will also need another QML file where we define our user interface.
  2. Before we proceed to design our program’s user interface, let’s download and install Qt Design Studio from Qt’s official website: https://www.qt.io/product/ui-design-tools. This is a new editor created by Qt for...
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Qt 6 C++ GUI Programming Cookbook - Third Edition
Published in: Apr 2024Publisher: PacktISBN-13: 9781805122630

Author (1)

author image
Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine. He has not only taken part in various projects related to games, interactive apps, and virtual reality but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.
Read more about Lee Zhi Eng