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Product typeBook
Published inFeb 2024
Reading LevelIntermediate
PublisherPackt
ISBN-139781837639762
Edition1st Edition
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Author (1)
Ludovico Palmeri
Ludovico Palmeri
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Ludovico Palmeri

Ludovico Palmeri started his career as an architectural engineer, soon specializing in architectural visualization by attending the master of digital architecture in Venice (M.A.D.I.) in 2017 and further refining his real-time skills with the Unreal Masterclass at the State of art academy (SoA), both internationally recognized institutions, top players when it comes to training for archviz. He has worked for renovated architectural firms worldwide as a 3d visualizer and soon after started a freelance career, where he worked with different real time companies (Brud and Dapperlabs, Purple, Why, Goldsmith university of London), where he learned alternative workflows to real-time visualization, improving standard approaches to archviz in UE5.
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Overview

The Substrate system in UE 5 revolutionizes Material authoring by replacing fixed shading models such as Default Lit and Clear Coat with a versatile, modular framework: Materials are represented as “Slabs of matter” using principled BSDF parameters with well-defined units. These Slabs form a graphical network where operations such as mixing and layering occur.

Overall, Substrate addresses the limitations of legacy UE shading models such as Default Lit and Clear Coat, allowing for smoother transitions and layering across meshes, overcoming issues such as whitish artifacts during Metallic parameter blending.

How it works

The system is fundamentally built upon components called Slabs, which have a direct connection to physical reality. A Substrate Slab is composed of two essential elements: the interface and the medium.

Figure Appendix.1: The Slab’s composition

  • The interface represents the boundary where light interacts...
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Architectural Visualization in Unreal Engine 5
Published in: Feb 2024Publisher: PacktISBN-13: 9781837639762

Author (1)

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Ludovico Palmeri

Ludovico Palmeri started his career as an architectural engineer, soon specializing in architectural visualization by attending the master of digital architecture in Venice (M.A.D.I.) in 2017 and further refining his real-time skills with the Unreal Masterclass at the State of art academy (SoA), both internationally recognized institutions, top players when it comes to training for archviz. He has worked for renovated architectural firms worldwide as a 3d visualizer and soon after started a freelance career, where he worked with different real time companies (Brud and Dapperlabs, Purple, Why, Goldsmith university of London), where he learned alternative workflows to real-time visualization, improving standard approaches to archviz in UE5.
Read more about Ludovico Palmeri