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Architectural Visualization in Unreal Engine 5

You're reading from  Architectural Visualization in Unreal Engine 5

Product type Book
Published in Feb 2024
Publisher Packt
ISBN-13 9781837639762
Pages 496 pages
Edition 1st Edition
Languages
Concepts
Author (1):
Ludovico Palmeri Ludovico Palmeri
Profile icon Ludovico Palmeri

Table of Contents (24) Chapters

Preface 1. Part 1: Building the Scene
2. Chapter 1: Setting Up the Project 3. Chapter 2: Preparing the Scene 4. Chapter 3: Importing the Scene 5. Chapter 4: Managing Your Assets 6. Part 2: Illuminating and Materializing the Scene
7. Chapter 5: Lighting in Unreal – the Essentials 8. Chapter 6: Lighting the Scene 9. Chapter 7: Exploring Materials 10. Chapter 8: Creating Architectural Materials 11. Chapter 9: Detailing the Scene with Decals 12. Part 3: Completing the Scene
13. Chapter 10: Making Interactive Elements Using Blueprints 14. Chapter 11: Communicating between Blueprints 15. Chapter 12: Optimizing the Scene 16. Part 4: Rendering the Scene
17. Chapter 13: Setting Up Cameras 18. Chapter 14: Post-Processing Images 19. Chapter 15: Discovering the Sequencer 20. Chapter 16: Rendering the Scene 21. Index 22. Other Books You May Enjoy Appendix:Substrate Materials

Project – lighting an interior

Let’s light up our project of choice together. In the previous chapters, we learned how to import geometries using Datasmith. Now, we have our 3D scene almost ready for lighting. Before starting, I usually turn off all the glass in the scene to let the light pass through. We can do this by either giving them a glass material (which we will learn later), temporarily deleting them (we can reimport them later by right-clicking on the Datasmith actor, choosing reimport, and checking the Re-Spawn Deleted Actors option), or moving them to a temporary level. We can also simply hide them by pressing H, but remember that they will be visible again when we reopen the scene. Another thing to do is to apply a 50% gray material to everything. We can do this by either switching to lighting only visual mode with Alt + 6 or assigning this clay material to every object, but we will cover materials in the next chapter. After that, we can start placing lights...

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