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You're reading from  Architectural Visualization in Unreal Engine 5

Product typeBook
Published inFeb 2024
Reading LevelIntermediate
PublisherPackt
ISBN-139781837639762
Edition1st Edition
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Ludovico Palmeri
Ludovico Palmeri
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Ludovico Palmeri

Ludovico Palmeri started his career as an architectural engineer, soon specializing in architectural visualization by attending the master of digital architecture in Venice (M.A.D.I.) in 2017 and further refining his real-time skills with the Unreal Masterclass at the State of art academy (SoA), both internationally recognized institutions, top players when it comes to training for archviz. He has worked for renovated architectural firms worldwide as a 3d visualizer and soon after started a freelance career, where he worked with different real time companies (Brud and Dapperlabs, Purple, Why, Goldsmith university of London), where he learned alternative workflows to real-time visualization, improving standard approaches to archviz in UE5.
Read more about Ludovico Palmeri

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Exploring different types of Blueprints

There are many types of blueprints, but they can be broadly categorized into two main types:

  • Level Blueprints: A specialized type of Blueprint that acts as a level-wide global event graph and is automatically created for any level you add to your project.
  • Blueprint Classes: These are the most common type of blueprint, and they can be used to create almost any type of gameplay element. For this reason, they are often shortened to simply “Blueprint.”

Let’s go through them in detail.

Level Blueprint

A level Blueprint is a special type of Blueprint that is used to control and automate many aspects of a level in Unreal Engine. Each level in your project has its own level Blueprint, which is created by default and can be edited within Unreal Editor.

To access it, you can do one of the following:

  • Click on the little blueprint icon in the Level tab, which is next to each level.
  • Click on the...
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Architectural Visualization in Unreal Engine 5
Published in: Feb 2024Publisher: PacktISBN-13: 9781837639762

Author (1)

author image
Ludovico Palmeri

Ludovico Palmeri started his career as an architectural engineer, soon specializing in architectural visualization by attending the master of digital architecture in Venice (M.A.D.I.) in 2017 and further refining his real-time skills with the Unreal Masterclass at the State of art academy (SoA), both internationally recognized institutions, top players when it comes to training for archviz. He has worked for renovated architectural firms worldwide as a 3d visualizer and soon after started a freelance career, where he worked with different real time companies (Brud and Dapperlabs, Purple, Why, Goldsmith university of London), where he learned alternative workflows to real-time visualization, improving standard approaches to archviz in UE5.
Read more about Ludovico Palmeri