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Architectural Visualization in Unreal Engine 5

You're reading from  Architectural Visualization in Unreal Engine 5

Product type Book
Published in Feb 2024
Publisher Packt
ISBN-13 9781837639762
Pages 496 pages
Edition 1st Edition
Languages
Concepts
Author (1):
Ludovico Palmeri Ludovico Palmeri
Profile icon Ludovico Palmeri

Table of Contents (24) Chapters

Preface 1. Part 1: Building the Scene
2. Chapter 1: Setting Up the Project 3. Chapter 2: Preparing the Scene 4. Chapter 3: Importing the Scene 5. Chapter 4: Managing Your Assets 6. Part 2: Illuminating and Materializing the Scene
7. Chapter 5: Lighting in Unreal – the Essentials 8. Chapter 6: Lighting the Scene 9. Chapter 7: Exploring Materials 10. Chapter 8: Creating Architectural Materials 11. Chapter 9: Detailing the Scene with Decals 12. Part 3: Completing the Scene
13. Chapter 10: Making Interactive Elements Using Blueprints 14. Chapter 11: Communicating between Blueprints 15. Chapter 12: Optimizing the Scene 16. Part 4: Rendering the Scene
17. Chapter 13: Setting Up Cameras 18. Chapter 14: Post-Processing Images 19. Chapter 15: Discovering the Sequencer 20. Chapter 16: Rendering the Scene 21. Index 22. Other Books You May Enjoy Appendix:Substrate Materials

Preparing cameras for shooting

Unreal Engine provides a comprehensive set of tools and features that cater to real-world filmmaking needs. Once you’ve set up your camera, the next step is to prepare for the shooting session. One method that’s used by real-world filmmakers to achieve smooth and sweeping shots is by utilizing Camera Rigs: apparatuses that securely attach the camera to specific setups. In Unreal Engine, you can take advantage of Rail and Crane rigs, which allow you to create lifelike camera movements, adding a touch of realism to your scenes.

Now, let’s take a closer look at what you should consider before embarking on your shooting session.

Locking your camera (only for static images)

This isn’t an actual rig, just some helpful tips. Is your scene using only a static camera? If so, you mainly need to be cautious about unintentional movements. So, why not lock the camera’s transform? To do this, simply select the camera and...

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