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Architectural Visualization in Unreal Engine 5

You're reading from  Architectural Visualization in Unreal Engine 5

Product type Book
Published in Feb 2024
Publisher Packt
ISBN-13 9781837639762
Pages 496 pages
Edition 1st Edition
Languages
Concepts
Author (1):
Ludovico Palmeri Ludovico Palmeri
Profile icon Ludovico Palmeri

Table of Contents (24) Chapters

Preface 1. Part 1: Building the Scene
2. Chapter 1: Setting Up the Project 3. Chapter 2: Preparing the Scene 4. Chapter 3: Importing the Scene 5. Chapter 4: Managing Your Assets 6. Part 2: Illuminating and Materializing the Scene
7. Chapter 5: Lighting in Unreal – the Essentials 8. Chapter 6: Lighting the Scene 9. Chapter 7: Exploring Materials 10. Chapter 8: Creating Architectural Materials 11. Chapter 9: Detailing the Scene with Decals 12. Part 3: Completing the Scene
13. Chapter 10: Making Interactive Elements Using Blueprints 14. Chapter 11: Communicating between Blueprints 15. Chapter 12: Optimizing the Scene 16. Part 4: Rendering the Scene
17. Chapter 13: Setting Up Cameras 18. Chapter 14: Post-Processing Images 19. Chapter 15: Discovering the Sequencer 20. Chapter 16: Rendering the Scene 21. Index 22. Other Books You May Enjoy Appendix:Substrate Materials

Indoor lighting

Indoor lighting can have different scenarios – the key light can be natural or artificial, and natural light can be direct (illuminating the scene with bouncing rays) or diffused in a Scandinavian style. Each of these scenarios has some variations. If you use path tracing, it is easier to achieve realistic lighting, as the light paths are physically accurate and correct and you don’t need many adjustments. However, if you use Lumen, you have to assist it and its indirect bounces more.

Natural light

The light system is generally the same as what we used for outdoor scenes, with one key difference – the indirect, bounced light. Especially with natural lighting, a key factor is indirect light – light bounces are what define the environment the most and what path tracing aims for. So, when you use path tracing, you don’t need to worry about the light bounces, as they are already physically correct. However, when you use Lumen, you...

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