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You're reading from  Architectural Visualization in Unreal Engine 5

Product typeBook
Published inFeb 2024
Reading LevelIntermediate
PublisherPackt
ISBN-139781837639762
Edition1st Edition
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Ludovico Palmeri
Ludovico Palmeri
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Ludovico Palmeri

Ludovico Palmeri started his career as an architectural engineer, soon specializing in architectural visualization by attending the master of digital architecture in Venice (M.A.D.I.) in 2017 and further refining his real-time skills with the Unreal Masterclass at the State of art academy (SoA), both internationally recognized institutions, top players when it comes to training for archviz. He has worked for renovated architectural firms worldwide as a 3d visualizer and soon after started a freelance career, where he worked with different real time companies (Brud and Dapperlabs, Purple, Why, Goldsmith university of London), where he learned alternative workflows to real-time visualization, improving standard approaches to archviz in UE5.
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Learning about environment design

When creating a scene in Unreal Engine, it’s important to understand the difference between working on an Archviz project and working on a game, mobile, or other real-time experiences. Although the workflows can vary, it can be valuable to learn about different approaches as they may offer useful insights in various practical situations. In the gaming industry, environment artists are responsible for creating environments, much like the typical Archviz artist who creates architecture, landscapes, and other elements based on the client’s design. This process is similar to offline rendering using tools such as V-Ray, Corona, or Cycles. In real time, the main difference is in the tools used rather than the main concepts. Unlike offline rendering tools, there are two main approaches to environment creation. The first, which you’re likely familiar with, involves modeling everything inside your 3D software before jumping into Unreal...

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Architectural Visualization in Unreal Engine 5
Published in: Feb 2024Publisher: PacktISBN-13: 9781837639762

Author (1)

author image
Ludovico Palmeri

Ludovico Palmeri started his career as an architectural engineer, soon specializing in architectural visualization by attending the master of digital architecture in Venice (M.A.D.I.) in 2017 and further refining his real-time skills with the Unreal Masterclass at the State of art academy (SoA), both internationally recognized institutions, top players when it comes to training for archviz. He has worked for renovated architectural firms worldwide as a 3d visualizer and soon after started a freelance career, where he worked with different real time companies (Brud and Dapperlabs, Purple, Why, Goldsmith university of London), where he learned alternative workflows to real-time visualization, improving standard approaches to archviz in UE5.
Read more about Ludovico Palmeri