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Architectural Visualization in Unreal Engine 5

You're reading from  Architectural Visualization in Unreal Engine 5

Product type Book
Published in Feb 2024
Publisher Packt
ISBN-13 9781837639762
Pages 496 pages
Edition 1st Edition
Languages
Concepts
Author (1):
Ludovico Palmeri Ludovico Palmeri
Profile icon Ludovico Palmeri

Table of Contents (24) Chapters

Preface 1. Part 1: Building the Scene
2. Chapter 1: Setting Up the Project 3. Chapter 2: Preparing the Scene 4. Chapter 3: Importing the Scene 5. Chapter 4: Managing Your Assets 6. Part 2: Illuminating and Materializing the Scene
7. Chapter 5: Lighting in Unreal – the Essentials 8. Chapter 6: Lighting the Scene 9. Chapter 7: Exploring Materials 10. Chapter 8: Creating Architectural Materials 11. Chapter 9: Detailing the Scene with Decals 12. Part 3: Completing the Scene
13. Chapter 10: Making Interactive Elements Using Blueprints 14. Chapter 11: Communicating between Blueprints 15. Chapter 12: Optimizing the Scene 16. Part 4: Rendering the Scene
17. Chapter 13: Setting Up Cameras 18. Chapter 14: Post-Processing Images 19. Chapter 15: Discovering the Sequencer 20. Chapter 16: Rendering the Scene 21. Index 22. Other Books You May Enjoy Appendix:Substrate Materials

Summary

Throughout this chapter, we embarked on an intense yet incredibly valuable journey through materials. Our first focus was on the importation and configuration of textures, as they serve as the foundation for constructing materials. Consequently, we gained practical knowledge on creating various types of materials commonly employed in architectural visualization, including dielectrics, metals, fabrics, and realistic glass. Additionally, we explored the creation of masked materials, enabling us to effortlessly generate perforated meshes such as fences or nets.

Another crucial aspect we covered involved the blending of different materials through layered material and vertex painting techniques. Lastly, we had the opportunity to utilize Quixel Megascan shaders, acquiring the skills to swiftly generate layered materials from them through an automated process. This particular shader effectively incorporates vertex painting as a key element.

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