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You're reading from  Architectural Visualization in Unreal Engine 5

Product typeBook
Published inFeb 2024
Reading LevelIntermediate
PublisherPackt
ISBN-139781837639762
Edition1st Edition
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Ludovico Palmeri
Ludovico Palmeri
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Ludovico Palmeri

Ludovico Palmeri started his career as an architectural engineer, soon specializing in architectural visualization by attending the master of digital architecture in Venice (M.A.D.I.) in 2017 and further refining his real-time skills with the Unreal Masterclass at the State of art academy (SoA), both internationally recognized institutions, top players when it comes to training for archviz. He has worked for renovated architectural firms worldwide as a 3d visualizer and soon after started a freelance career, where he worked with different real time companies (Brud and Dapperlabs, Purple, Why, Goldsmith university of London), where he learned alternative workflows to real-time visualization, improving standard approaches to archviz in UE5.
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Discovering the basics of the Sequencer

The concept of sequences initially struck me as a bit unfamiliar, given that my previous years of experience with Blender and 3ds Max did not involve anything equivalent. While everything else I had encountered so far (except for Blueprints) was somewhat familiar to me, as is typically the case for anyone working in the CGI field, the Sequencer and the entire rendering process presented a degree of novelty that required some time for me to acclimate to.

To elucidate the nature of the Sequencer, let’s momentarily reflect on the concept of a timeline, which is a staple in traditional offline renderers. In this timeline, keyframes are utilized to animate a wide array of elements, correct? Now, within Unreal Engine, there isn’t a single consolidated timeline, given its status as a game engine geared for real-time interaction. Therefore, the concept of “sequences” comes into play. A sequence functions akin to a timeline...

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Architectural Visualization in Unreal Engine 5
Published in: Feb 2024Publisher: PacktISBN-13: 9781837639762

Author (1)

author image
Ludovico Palmeri

Ludovico Palmeri started his career as an architectural engineer, soon specializing in architectural visualization by attending the master of digital architecture in Venice (M.A.D.I.) in 2017 and further refining his real-time skills with the Unreal Masterclass at the State of art academy (SoA), both internationally recognized institutions, top players when it comes to training for archviz. He has worked for renovated architectural firms worldwide as a 3d visualizer and soon after started a freelance career, where he worked with different real time companies (Brud and Dapperlabs, Purple, Why, Goldsmith university of London), where he learned alternative workflows to real-time visualization, improving standard approaches to archviz in UE5.
Read more about Ludovico Palmeri