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Product typeBook
Published inFeb 2024
Reading LevelIntermediate
PublisherPackt
ISBN-139781837639762
Edition1st Edition
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Ludovico Palmeri
Ludovico Palmeri
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Ludovico Palmeri

Ludovico Palmeri started his career as an architectural engineer, soon specializing in architectural visualization by attending the master of digital architecture in Venice (M.A.D.I.) in 2017 and further refining his real-time skills with the Unreal Masterclass at the State of art academy (SoA), both internationally recognized institutions, top players when it comes to training for archviz. He has worked for renovated architectural firms worldwide as a 3d visualizer and soon after started a freelance career, where he worked with different real time companies (Brud and Dapperlabs, Purple, Why, Goldsmith university of London), where he learned alternative workflows to real-time visualization, improving standard approaches to archviz in UE5.
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Discovering 3D modeling for real-time usage

We are now standing at a critical crossroads, diverging from what you’ve been accustomed to until now. Unlike offline renderings, where any objects or surfaces within the scene can be rendered without issue, the type of lighting system used in Unreal will determine how your model is created. If incorrect models are used for a specific type of lighting, errors and inaccurate lighting can result. Before discussing light types, we need to take a small step forward to introduce a concept that will be covered in Chapter 5. There are two main approaches to lighting in Unreal Engine 5: baked lights and real-time/dynamic lights using Lumen or path tracing. This is an extreme simplification, but it will serve our current purpose. Let’s take a brief look at their differences.

Before going forward

Is it important to note that the baking light process is a bit outdated, unless you are developing for mobile or VR, and this will be...

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Architectural Visualization in Unreal Engine 5
Published in: Feb 2024Publisher: PacktISBN-13: 9781837639762

Author (1)

author image
Ludovico Palmeri

Ludovico Palmeri started his career as an architectural engineer, soon specializing in architectural visualization by attending the master of digital architecture in Venice (M.A.D.I.) in 2017 and further refining his real-time skills with the Unreal Masterclass at the State of art academy (SoA), both internationally recognized institutions, top players when it comes to training for archviz. He has worked for renovated architectural firms worldwide as a 3d visualizer and soon after started a freelance career, where he worked with different real time companies (Brud and Dapperlabs, Purple, Why, Goldsmith university of London), where he learned alternative workflows to real-time visualization, improving standard approaches to archviz in UE5.
Read more about Ludovico Palmeri