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You're reading from  Architectural Visualization in Unreal Engine 5

Product typeBook
Published inFeb 2024
Reading LevelIntermediate
PublisherPackt
ISBN-139781837639762
Edition1st Edition
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Ludovico Palmeri
Ludovico Palmeri
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Ludovico Palmeri

Ludovico Palmeri started his career as an architectural engineer, soon specializing in architectural visualization by attending the master of digital architecture in Venice (M.A.D.I.) in 2017 and further refining his real-time skills with the Unreal Masterclass at the State of art academy (SoA), both internationally recognized institutions, top players when it comes to training for archviz. He has worked for renovated architectural firms worldwide as a 3d visualizer and soon after started a freelance career, where he worked with different real time companies (Brud and Dapperlabs, Purple, Why, Goldsmith university of London), where he learned alternative workflows to real-time visualization, improving standard approaches to archviz in UE5.
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Summary

So far, we learned the essential steps to prepare our scenes before importing them into Unreal Engine 5. We discussed two primary workflows, one for images and animations that utilize the Lumen system, and another for baked light scenes. Remember that generally, we recommend going for the first workflow since it is more versatile and flexible, but the second one is still useful for specific cases such as VR and mobile applications. However, it used to be the most common method for building photorealistic scenes in Unreal Engine 4.

We also learned how to prepare primary elements such as walls, floors, and structures, as well as secondary elements such as doors, props, and furniture, in terms of meshes, polycount, and UVW coordinates. Additionally, we covered how to export regular assets and scattered compositions, such as grass and foliage, while paying attention to texel density and the importance of using UDIMs.

Best practices:

  • Organize your assets with a clear...
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Architectural Visualization in Unreal Engine 5
Published in: Feb 2024Publisher: PacktISBN-13: 9781837639762

Author (1)

author image
Ludovico Palmeri

Ludovico Palmeri started his career as an architectural engineer, soon specializing in architectural visualization by attending the master of digital architecture in Venice (M.A.D.I.) in 2017 and further refining his real-time skills with the Unreal Masterclass at the State of art academy (SoA), both internationally recognized institutions, top players when it comes to training for archviz. He has worked for renovated architectural firms worldwide as a 3d visualizer and soon after started a freelance career, where he worked with different real time companies (Brud and Dapperlabs, Purple, Why, Goldsmith university of London), where he learned alternative workflows to real-time visualization, improving standard approaches to archviz in UE5.
Read more about Ludovico Palmeri