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Architectural Visualization in Unreal Engine 5

You're reading from  Architectural Visualization in Unreal Engine 5

Product type Book
Published in Feb 2024
Publisher Packt
ISBN-13 9781837639762
Pages 496 pages
Edition 1st Edition
Languages
Concepts
Author (1):
Ludovico Palmeri Ludovico Palmeri
Profile icon Ludovico Palmeri

Table of Contents (24) Chapters

Preface 1. Part 1: Building the Scene
2. Chapter 1: Setting Up the Project 3. Chapter 2: Preparing the Scene 4. Chapter 3: Importing the Scene 5. Chapter 4: Managing Your Assets 6. Part 2: Illuminating and Materializing the Scene
7. Chapter 5: Lighting in Unreal – the Essentials 8. Chapter 6: Lighting the Scene 9. Chapter 7: Exploring Materials 10. Chapter 8: Creating Architectural Materials 11. Chapter 9: Detailing the Scene with Decals 12. Part 3: Completing the Scene
13. Chapter 10: Making Interactive Elements Using Blueprints 14. Chapter 11: Communicating between Blueprints 15. Chapter 12: Optimizing the Scene 16. Part 4: Rendering the Scene
17. Chapter 13: Setting Up Cameras 18. Chapter 14: Post-Processing Images 19. Chapter 15: Discovering the Sequencer 20. Chapter 16: Rendering the Scene 21. Index 22. Other Books You May Enjoy Appendix:Substrate Materials

Introducing Post Process Materials

PPMs a powerful tool that can be used to create specific styles or overall looks for your scene. They are created in the same way as regular materials but with the shader type set to Post Process This means that they are applied to the entire screen at the end of the rendering pipeline.

PPM have access to different parameters than regular materials. This is because they can see the final rendered scene, including the scene’s color and depth. They cannot, however, see any of the geometry parameters, as these have already been rendered in previous passes.

We’re about to craft a basic PPM to help us understand how they work. This will revolve around creating an aged film appearance for a touch of nostalgia, offering a practical learning experience. However, it’s vital to recognize that PPMs possess the potential to realize highly stylized effects, ranging from cartoon and hand-drawn aesthetics to anime-inspired visuals. They...

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