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Architectural Visualization in Unreal Engine 5

You're reading from  Architectural Visualization in Unreal Engine 5

Product type Book
Published in Feb 2024
Publisher Packt
ISBN-13 9781837639762
Pages 496 pages
Edition 1st Edition
Languages
Concepts
Author (1):
Ludovico Palmeri Ludovico Palmeri
Profile icon Ludovico Palmeri

Table of Contents (24) Chapters

Preface 1. Part 1: Building the Scene
2. Chapter 1: Setting Up the Project 3. Chapter 2: Preparing the Scene 4. Chapter 3: Importing the Scene 5. Chapter 4: Managing Your Assets 6. Part 2: Illuminating and Materializing the Scene
7. Chapter 5: Lighting in Unreal – the Essentials 8. Chapter 6: Lighting the Scene 9. Chapter 7: Exploring Materials 10. Chapter 8: Creating Architectural Materials 11. Chapter 9: Detailing the Scene with Decals 12. Part 3: Completing the Scene
13. Chapter 10: Making Interactive Elements Using Blueprints 14. Chapter 11: Communicating between Blueprints 15. Chapter 12: Optimizing the Scene 16. Part 4: Rendering the Scene
17. Chapter 13: Setting Up Cameras 18. Chapter 14: Post-Processing Images 19. Chapter 15: Discovering the Sequencer 20. Chapter 16: Rendering the Scene 21. Index 22. Other Books You May Enjoy Appendix:Substrate Materials

Project

Let’s open our scene in 3ds Max and select all the meshes that make up the main architectural design, such as walls, doors, windows, and floors. After quickly checking the UV, normal direction, pivot, and position of the items, select all our architectonic meshes, go to File | Export selected | Datasmith, and click OK. I’m exporting just the structure for now, not the furniture, and since the house is quite small, I’m doing it in one single batch:

Figure 3.17: Exporting from 3ds Max

Figure 3.17: Exporting from 3ds Max

We repeat the same process for furniture already in the scene. Whenever possible, it’s best to add items directly in Unreal instead of positioning them in 3D software. However, in my case, I had a few specific items already in place, which I decided to keep. I will add the rest of the furniture later inside Unreal.

We ended up having two different Datasmith files: Architecture and Furniture.

Thus, I can open the project in Unreal, create...

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