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Architectural Visualization in Unreal Engine 5

You're reading from  Architectural Visualization in Unreal Engine 5

Product type Book
Published in Feb 2024
Publisher Packt
ISBN-13 9781837639762
Pages 496 pages
Edition 1st Edition
Languages
Concepts
Author (1):
Ludovico Palmeri Ludovico Palmeri
Profile icon Ludovico Palmeri

Table of Contents (24) Chapters

Preface 1. Part 1: Building the Scene
2. Chapter 1: Setting Up the Project 3. Chapter 2: Preparing the Scene 4. Chapter 3: Importing the Scene 5. Chapter 4: Managing Your Assets 6. Part 2: Illuminating and Materializing the Scene
7. Chapter 5: Lighting in Unreal – the Essentials 8. Chapter 6: Lighting the Scene 9. Chapter 7: Exploring Materials 10. Chapter 8: Creating Architectural Materials 11. Chapter 9: Detailing the Scene with Decals 12. Part 3: Completing the Scene
13. Chapter 10: Making Interactive Elements Using Blueprints 14. Chapter 11: Communicating between Blueprints 15. Chapter 12: Optimizing the Scene 16. Part 4: Rendering the Scene
17. Chapter 13: Setting Up Cameras 18. Chapter 14: Post-Processing Images 19. Chapter 15: Discovering the Sequencer 20. Chapter 16: Rendering the Scene 21. Index 22. Other Books You May Enjoy Appendix:Substrate Materials

Setting up the render with the Movie Render Queue

First, let’s reiterate something I mentioned in Chapters 13 and 14: there’s a super quick way to render your images, and that’s by using the utility widget. However, I recommend leaving this method for last as it involves concepts you might not be familiar with.

Rendering in Unreal, as we intend it, is not entirely automatic. Unreal, in fact, already generates dozens of rendered frames per second as part of its standard operation. However, for our purposes, we need something more precise and of higher quality to compete with offline rendering solutions in the market. Epic Games developed a tool for this purpose starting with Unreal Engine 4.26, and that tool is called Movie Render Queue (MRQ).

MRQ is Unreal Engine’s solution for rendering image sequences and movies. It’s designed to deliver high-quality rendered images, seamlessly integrate into production pipelines, and offer extensibility for...

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