Search icon
Arrow left icon
All Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Newsletters
Free Learning
Arrow right icon
Architectural Visualization in Unreal Engine 5

You're reading from  Architectural Visualization in Unreal Engine 5

Product type Book
Published in Feb 2024
Publisher Packt
ISBN-13 9781837639762
Pages 496 pages
Edition 1st Edition
Languages
Concepts
Author (1):
Ludovico Palmeri Ludovico Palmeri
Profile icon Ludovico Palmeri

Table of Contents (24) Chapters

Preface 1. Part 1: Building the Scene
2. Chapter 1: Setting Up the Project 3. Chapter 2: Preparing the Scene 4. Chapter 3: Importing the Scene 5. Chapter 4: Managing Your Assets 6. Part 2: Illuminating and Materializing the Scene
7. Chapter 5: Lighting in Unreal – the Essentials 8. Chapter 6: Lighting the Scene 9. Chapter 7: Exploring Materials 10. Chapter 8: Creating Architectural Materials 11. Chapter 9: Detailing the Scene with Decals 12. Part 3: Completing the Scene
13. Chapter 10: Making Interactive Elements Using Blueprints 14. Chapter 11: Communicating between Blueprints 15. Chapter 12: Optimizing the Scene 16. Part 4: Rendering the Scene
17. Chapter 13: Setting Up Cameras 18. Chapter 14: Post-Processing Images 19. Chapter 15: Discovering the Sequencer 20. Chapter 16: Rendering the Scene 21. Index 22. Other Books You May Enjoy Appendix:Substrate Materials

Project – creating a new level

To help you better understand what we’ve covered, I will be creating a project as I progress through each chapter. This way, you will see how I apply the steps outlined in this book. It is strongly recommended that you do the same. Choose a small project you have already completed to save time on modeling and be able to focus on the creative aspects. This way, you’ll have a reference for your shots and a quality target to strive for. Ideally, the project should be a small interior scene, not cluttered with too many props and objects. I will be recreating The Cliff House by MacKay-Lyons Sweetapple Architects.

Let’s start our project:

  1. Launch Unreal Engine 5 and create a new project using either the Blank template or the Archvis template from the Architecture section. Remember to name the project appropriately.
  2. Next, we must create our main level. Right-click inside Content Browser and select New Folder or click the Add button on the left. Name it maps. There are conventions for folders and names. While you can choose your filenames, it’s advisable to follow these conventions. The folder for levels is usually named maps, regardless of how unusual it may seem.
  3. On the top bar, click File and then New Level. Choose Blank Archvis Template from the options provided. Although starting with a completely blank level is preferable, for teaching purposes, we’ll use the blank Archvis template as it contains some basic elements such as lights, sky, and fog; we haven’t covered these yet but they’re useful for pre-visualization purposes.

    An empty level will open. Save it immediately by clicking File | Save Current Level and place it inside the maps folder you created. Give it an appropriate name; in my case, this is TheCliffHouse:

Figure 1.10: Saving the new level

Figure 1.10: Saving the new level

  1. Navigate to the menu bar, select the Plugins option, and enable any necessary plugins (mainly Datasmith and Movie Render Queue; refer to the How to deal with plugins section of this chapter for more information).
  2. To view your scene immediately upon opening it, go to Project Settings, select Maps & Modes, and replace the current map in the Editor Startup Map and Game Default Map fields with the one you created previously. This will ensure that the default map is not displayed every time you open your scene:
Figure 1.11: Changing the default map

Figure 1.11: Changing the default map

Done? Great! We are ready to start building our scene.

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $15.99/month. Cancel anytime}