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You're reading from  Architectural Visualization in Unreal Engine 5

Product typeBook
Published inFeb 2024
Reading LevelIntermediate
PublisherPackt
ISBN-139781837639762
Edition1st Edition
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Ludovico Palmeri
Ludovico Palmeri
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Ludovico Palmeri

Ludovico Palmeri started his career as an architectural engineer, soon specializing in architectural visualization by attending the master of digital architecture in Venice (M.A.D.I.) in 2017 and further refining his real-time skills with the Unreal Masterclass at the State of art academy (SoA), both internationally recognized institutions, top players when it comes to training for archviz. He has worked for renovated architectural firms worldwide as a 3d visualizer and soon after started a freelance career, where he worked with different real time companies (Brud and Dapperlabs, Purple, Why, Goldsmith university of London), where he learned alternative workflows to real-time visualization, improving standard approaches to archviz in UE5.
Read more about Ludovico Palmeri

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Fundamentals of decals

In Unreal Engine, a decal is a 2D image that can be projected onto surfaces in a 3D scene to add details, such as signs, stains, or other visual elements. Decals are commonly used to enhance the realism and visual quality of a game or interactive experience and can be placed on any Static or Dynamic Mesh surface. When a decal is projected onto a surface, it blends with the underlying Material, creating the illusion of the image being “painted” onto the surface.

Here’s a simplified overview of how decals work in Unreal Engine:

  1. Decal Material: To create a decal, you need a Decal Material, which is a special type of shader that includes transparency and can be applied to surfaces.
  2. Applying the decal: You can easily apply a decal to a pre-existing Decal Actor. This Actor acts as a Volume, projecting the decal onto surfaces where they intersect. Alternatively, you may simply drag the Decal Material directly into the scene and a...
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Architectural Visualization in Unreal Engine 5
Published in: Feb 2024Publisher: PacktISBN-13: 9781837639762

Author (1)

author image
Ludovico Palmeri

Ludovico Palmeri started his career as an architectural engineer, soon specializing in architectural visualization by attending the master of digital architecture in Venice (M.A.D.I.) in 2017 and further refining his real-time skills with the Unreal Masterclass at the State of art academy (SoA), both internationally recognized institutions, top players when it comes to training for archviz. He has worked for renovated architectural firms worldwide as a 3d visualizer and soon after started a freelance career, where he worked with different real time companies (Brud and Dapperlabs, Purple, Why, Goldsmith university of London), where he learned alternative workflows to real-time visualization, improving standard approaches to archviz in UE5.
Read more about Ludovico Palmeri