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Product typeBook
Published inFeb 2024
Reading LevelIntermediate
PublisherPackt
ISBN-139781837639762
Edition1st Edition
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Ludovico Palmeri
Ludovico Palmeri
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Ludovico Palmeri

Ludovico Palmeri started his career as an architectural engineer, soon specializing in architectural visualization by attending the master of digital architecture in Venice (M.A.D.I.) in 2017 and further refining his real-time skills with the Unreal Masterclass at the State of art academy (SoA), both internationally recognized institutions, top players when it comes to training for archviz. He has worked for renovated architectural firms worldwide as a 3d visualizer and soon after started a freelance career, where he worked with different real time companies (Brud and Dapperlabs, Purple, Why, Goldsmith university of London), where he learned alternative workflows to real-time visualization, improving standard approaches to archviz in UE5.
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Improving texture memory usage

Memory shortage is a common issue, especially in Archviz projects. In the past, I used to load high-resolution textures everywhere in my visualization projects using Corona and Vray, with most of my textures being 4k or even bigger. In simpler projects, this approach worked fine with my 64 GB of RAM. However, in Unreal Engine, you can’t continue with the same approach as it would quickly deplete your memory resources. Even powerful graphics cards such as the Nvidia RTX 4090 only have 24 GB of RAM, which is substantial but still not comparable to the RAM available in rendering workstations.

It’s crucial to keep in mind that GPU memory is used for various purposes within the scene, not just for rendering, so efficient texture management is vital to maintaining optimal performance.

Checking texture usage

The first thing to check is how much memory your textures are consuming. The main tools for this purpose are as follows:

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Architectural Visualization in Unreal Engine 5
Published in: Feb 2024Publisher: PacktISBN-13: 9781837639762

Author (1)

author image
Ludovico Palmeri

Ludovico Palmeri started his career as an architectural engineer, soon specializing in architectural visualization by attending the master of digital architecture in Venice (M.A.D.I.) in 2017 and further refining his real-time skills with the Unreal Masterclass at the State of art academy (SoA), both internationally recognized institutions, top players when it comes to training for archviz. He has worked for renovated architectural firms worldwide as a 3d visualizer and soon after started a freelance career, where he worked with different real time companies (Brud and Dapperlabs, Purple, Why, Goldsmith university of London), where he learned alternative workflows to real-time visualization, improving standard approaches to archviz in UE5.
Read more about Ludovico Palmeri