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You're reading from  Architectural Visualization in Unreal Engine 5

Product typeBook
Published inFeb 2024
Reading LevelIntermediate
PublisherPackt
ISBN-139781837639762
Edition1st Edition
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Ludovico Palmeri
Ludovico Palmeri
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Ludovico Palmeri

Ludovico Palmeri started his career as an architectural engineer, soon specializing in architectural visualization by attending the master of digital architecture in Venice (M.A.D.I.) in 2017 and further refining his real-time skills with the Unreal Masterclass at the State of art academy (SoA), both internationally recognized institutions, top players when it comes to training for archviz. He has worked for renovated architectural firms worldwide as a 3d visualizer and soon after started a freelance career, where he worked with different real time companies (Brud and Dapperlabs, Purple, Why, Goldsmith university of London), where he learned alternative workflows to real-time visualization, improving standard approaches to archviz in UE5.
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Summary

This chapter has been quite intense, covering a wide range of key concepts and topics. To avoid getting overwhelmed by this new information, it is crucial to put it into practice as soon as possible. My suggestion is to work with the scene you are currently using alongside this book and try doing the following:

  • Create a clay Material by following the instructions provided in this chapter
  • Generate a few Instances of the clay Material
  • Assign these clay shaders to your scene
  • Create your own Material Functions for UV mapping

In summary, we have learned about the ideal pipeline behind Unreal’s Material system, which involves utilizing Master Materials and Material Instances. We have gained an understanding of how to create a Master Material, what settings to consider, how to parameterize it, and how to create Material Instances from it.

We also discussed workflow optimization using Material Instances and explored how to create reusable Material...

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Architectural Visualization in Unreal Engine 5
Published in: Feb 2024Publisher: PacktISBN-13: 9781837639762

Author (1)

author image
Ludovico Palmeri

Ludovico Palmeri started his career as an architectural engineer, soon specializing in architectural visualization by attending the master of digital architecture in Venice (M.A.D.I.) in 2017 and further refining his real-time skills with the Unreal Masterclass at the State of art academy (SoA), both internationally recognized institutions, top players when it comes to training for archviz. He has worked for renovated architectural firms worldwide as a 3d visualizer and soon after started a freelance career, where he worked with different real time companies (Brud and Dapperlabs, Purple, Why, Goldsmith university of London), where he learned alternative workflows to real-time visualization, improving standard approaches to archviz in UE5.
Read more about Ludovico Palmeri