Search icon
Arrow left icon
All Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Newsletters
Free Learning
Arrow right icon
Architectural Visualization in Unreal Engine 5

You're reading from  Architectural Visualization in Unreal Engine 5

Product type Book
Published in Feb 2024
Publisher Packt
ISBN-13 9781837639762
Pages 496 pages
Edition 1st Edition
Languages
Concepts
Author (1):
Ludovico Palmeri Ludovico Palmeri
Profile icon Ludovico Palmeri

Table of Contents (24) Chapters

Preface 1. Part 1: Building the Scene
2. Chapter 1: Setting Up the Project 3. Chapter 2: Preparing the Scene 4. Chapter 3: Importing the Scene 5. Chapter 4: Managing Your Assets 6. Part 2: Illuminating and Materializing the Scene
7. Chapter 5: Lighting in Unreal – the Essentials 8. Chapter 6: Lighting the Scene 9. Chapter 7: Exploring Materials 10. Chapter 8: Creating Architectural Materials 11. Chapter 9: Detailing the Scene with Decals 12. Part 3: Completing the Scene
13. Chapter 10: Making Interactive Elements Using Blueprints 14. Chapter 11: Communicating between Blueprints 15. Chapter 12: Optimizing the Scene 16. Part 4: Rendering the Scene
17. Chapter 13: Setting Up Cameras 18. Chapter 14: Post-Processing Images 19. Chapter 15: Discovering the Sequencer 20. Chapter 16: Rendering the Scene 21. Index 22. Other Books You May Enjoy Appendix:Substrate Materials

Appendix:Substrate Materials

We can almost consider our section on Materials complete. But wait, why did I say almost? Well, that’s because everything explained so far is related to traditional or legacy Materials. Starting with UE 5.2, an entirely new type called Substrate Materials has been introduced. They are truly innovative, and they are poised to eventually replace the current Material system. However, this is more of a long-term goal, and the current Material system will likely remain as an option. As of the current version, UE 5.3, the traditional Material system is still the default and official system, while Substrate Materials are experimental, not even in beta, which doesn’t make it very clear how or when this transition will happen.

For these reasons, I believe it’s worth introducing these new Materials now, even though you may not use them for production any time soon. Even the official documentation encourages experimentation but not shipping...

Overview

The Substrate system in UE 5 revolutionizes Material authoring by replacing fixed shading models such as Default Lit and Clear Coat with a versatile, modular framework: Materials are represented as “Slabs of matter” using principled BSDF parameters with well-defined units. These Slabs form a graphical network where operations such as mixing and layering occur.

Overall, Substrate addresses the limitations of legacy UE shading models such as Default Lit and Clear Coat, allowing for smoother transitions and layering across meshes, overcoming issues such as whitish artifacts during Metallic parameter blending.

How it works

The system is fundamentally built upon components called Slabs, which have a direct connection to physical reality. A Substrate Slab is composed of two essential elements: the interface and the medium.

Figure Appendix.1: The Slab’s composition

  • The interface represents the boundary where light interacts...
lock icon The rest of the chapter is locked
arrow left Previous Chapter
You have been reading a chapter from
Architectural Visualization in Unreal Engine 5
Published in: Feb 2024 Publisher: Packt ISBN-13: 9781837639762
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $15.99/month. Cancel anytime}