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Architectural Visualization in Unreal Engine 5

You're reading from  Architectural Visualization in Unreal Engine 5

Product type Book
Published in Feb 2024
Publisher Packt
ISBN-13 9781837639762
Pages 496 pages
Edition 1st Edition
Languages
Concepts
Author (1):
Ludovico Palmeri Ludovico Palmeri
Profile icon Ludovico Palmeri

Table of Contents (24) Chapters

Preface 1. Part 1: Building the Scene
2. Chapter 1: Setting Up the Project 3. Chapter 2: Preparing the Scene 4. Chapter 3: Importing the Scene 5. Chapter 4: Managing Your Assets 6. Part 2: Illuminating and Materializing the Scene
7. Chapter 5: Lighting in Unreal – the Essentials 8. Chapter 6: Lighting the Scene 9. Chapter 7: Exploring Materials 10. Chapter 8: Creating Architectural Materials 11. Chapter 9: Detailing the Scene with Decals 12. Part 3: Completing the Scene
13. Chapter 10: Making Interactive Elements Using Blueprints 14. Chapter 11: Communicating between Blueprints 15. Chapter 12: Optimizing the Scene 16. Part 4: Rendering the Scene
17. Chapter 13: Setting Up Cameras 18. Chapter 14: Post-Processing Images 19. Chapter 15: Discovering the Sequencer 20. Chapter 16: Rendering the Scene 21. Index 22. Other Books You May Enjoy Appendix:Substrate Materials

A general approach to light

The workflow may vary, depending on the person or the situation, but I will describe my usual approach, which is very similar to the light studio setup (which I will explain later in this chapter). You can compare lighting to preparing a cake – you have a core light, which is the base of the cake; some fill light, which is the cream inside providing the main taste and flavor; and finally, an accent or detail light, which is like the sugar decorations on top – they are small and point-focused and don’t affect the substance much, but they help to make the cake visually appealing. So, light your scene in this order and don’t mix up the roles – focus on the first two types, which are enough to make your scene work, and save the accent light for last:

  • Core light: This is the main light source of your scene. It illuminates everything and gives the first and most important layer of light. It usually matches the outdoor...
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