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You're reading from  Architectural Visualization in Unreal Engine 5

Product typeBook
Published inFeb 2024
Reading LevelIntermediate
PublisherPackt
ISBN-139781837639762
Edition1st Edition
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Ludovico Palmeri
Ludovico Palmeri
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Ludovico Palmeri

Ludovico Palmeri started his career as an architectural engineer, soon specializing in architectural visualization by attending the master of digital architecture in Venice (M.A.D.I.) in 2017 and further refining his real-time skills with the Unreal Masterclass at the State of art academy (SoA), both internationally recognized institutions, top players when it comes to training for archviz. He has worked for renovated architectural firms worldwide as a 3d visualizer and soon after started a freelance career, where he worked with different real time companies (Brud and Dapperlabs, Purple, Why, Goldsmith university of London), where he learned alternative workflows to real-time visualization, improving standard approaches to archviz in UE5.
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Creating refractive materials: architectural glass

Glass and refractive materials are another super important category for , adopted in facades, balustrades, and, of course, windows and doors. With the introduction of Lumen, creating them has become quite simple, at least for the most basic uses. However, advanced refractive materials such as frosted, tinted, or smoked glass require more sophisticated shaders. Nevertheless, once you become familiar with the concepts presented in this book, you will also possess the knowledge and tools to create and experiment with them.

To create a glass shader with a slight cyan tint for our windows, we will start from scratch. Follow these steps:

  1. Create a new material, and name it M_architecturalGlass. Then, open its graph.
  2. Select the main material node, and change the blend mode to translucent.
  3. Activate the Two Sided option, and uncheck the Cast Ray Traced Shadow option.
  4. In the Translucency section, change the lighting mode...
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Architectural Visualization in Unreal Engine 5
Published in: Feb 2024Publisher: PacktISBN-13: 9781837639762

Author (1)

author image
Ludovico Palmeri

Ludovico Palmeri started his career as an architectural engineer, soon specializing in architectural visualization by attending the master of digital architecture in Venice (M.A.D.I.) in 2017 and further refining his real-time skills with the Unreal Masterclass at the State of art academy (SoA), both internationally recognized institutions, top players when it comes to training for archviz. He has worked for renovated architectural firms worldwide as a 3d visualizer and soon after started a freelance career, where he worked with different real time companies (Brud and Dapperlabs, Purple, Why, Goldsmith university of London), where he learned alternative workflows to real-time visualization, improving standard approaches to archviz in UE5.
Read more about Ludovico Palmeri