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You're reading from  Architectural Visualization in Unreal Engine 5

Product typeBook
Published inFeb 2024
Reading LevelIntermediate
PublisherPackt
ISBN-139781837639762
Edition1st Edition
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Ludovico Palmeri
Ludovico Palmeri
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Ludovico Palmeri

Ludovico Palmeri started his career as an architectural engineer, soon specializing in architectural visualization by attending the master of digital architecture in Venice (M.A.D.I.) in 2017 and further refining his real-time skills with the Unreal Masterclass at the State of art academy (SoA), both internationally recognized institutions, top players when it comes to training for archviz. He has worked for renovated architectural firms worldwide as a 3d visualizer and soon after started a freelance career, where he worked with different real time companies (Brud and Dapperlabs, Purple, Why, Goldsmith university of London), where he learned alternative workflows to real-time visualization, improving standard approaches to archviz in UE5.
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Lighting systems

One of the main challenges in game engine development has always been rendering global illumination (GI) through lighting. Over the years, several solutions have been developed. Today, there are two primary approaches to lighting in Unreal Engine 5:

  • Dynamic (real-time) lights: Real-time lights calculate GI using different algorithms
  • Baked lights: They incorporate lighting into textures called lightmaps through a process called light building

Both lighting types can be further subdivided into different sub-categories.

Dynamic (real time)

This includes the following systems:

  • Lumen: Unreal Engine 5’s new fully dynamic GI and reflections system works by using voxel-based cone tracing to calculate indirect lighting in real time. It’s the main light system we will be using.
  • Path Tracer: A progressive hardware-accelerated rendering mode that utilizes ray-tracing architecture built into Unreal Engine. It offers physically...
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Architectural Visualization in Unreal Engine 5
Published in: Feb 2024Publisher: PacktISBN-13: 9781837639762

Author (1)

author image
Ludovico Palmeri

Ludovico Palmeri started his career as an architectural engineer, soon specializing in architectural visualization by attending the master of digital architecture in Venice (M.A.D.I.) in 2017 and further refining his real-time skills with the Unreal Masterclass at the State of art academy (SoA), both internationally recognized institutions, top players when it comes to training for archviz. He has worked for renovated architectural firms worldwide as a 3d visualizer and soon after started a freelance career, where he worked with different real time companies (Brud and Dapperlabs, Purple, Why, Goldsmith university of London), where he learned alternative workflows to real-time visualization, improving standard approaches to archviz in UE5.
Read more about Ludovico Palmeri