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You're reading from  The Android Game Developer???s Handbook

Product typeBook
Published inAug 2016
Reading LevelBeginner
PublisherPackt
ISBN-139781785885860
Edition1st Edition
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Author (1)
Avisekhar Roy
Avisekhar Roy
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Avisekhar Roy

Avisekhar Roy is a B.Tech engineer in computer science. He has had a passion for coding since his school days. However, he had no plans to become a game programmer. His fate landed him in the gaming industry in 2010. Since then, he fell in love with game development. Avisekhar has worked in many formats of game development environment, ranging from small companies and individual studios to corporate companies and full-scale game development studios. He recently started his own gaming start-up in 2016 and is currently working on games for the mobile platform. Avisekhar has also worked with some big companies, such as Reliance Games in India, as well as a small-scale studio called Nautilus Mobile. He is now trying to acquire a position in the gaming industry for his own venture, Funboat Games.
Read more about Avisekhar Roy

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Monitoring the memory footprint


Memory footprints are the signs and ways of using memory during runtime. From the point of game memory usage optimization, monitoring the memory footprint is very important:

  • Checking log messages

  • Checking heap updates

  • Tracking memory allocation

  • Checking overall memory usage

  • Tracking memory leaks

Checking log messages

Using log messages has been the most effective and immediate debugging technique. Message logs are very useful for tracking the program control flow and runtime object tracking.

Dalvik message log

The Dalvik message log is useful for tracking memory. Whenever garbage collection happens, the garbage collector can print the following information through Dalvik log messaging:

  • Garbage collection reason: This info reveals the reason for triggering garbage collection. The reasons can be GC_CONCURRENT, GC_FOR_MALLOC, GC_HPROF_DUMP_HEAP, GC_EXPLICIT, or GC_EXTERNAL_ALLOC.

  • Amount of memory freed: This section states the amount of memory freed by the garbage collector...

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You have been reading a chapter from
The Android Game Developer???s Handbook
Published in: Aug 2016Publisher: PacktISBN-13: 9781785885860

Author (1)

author image
Avisekhar Roy

Avisekhar Roy is a B.Tech engineer in computer science. He has had a passion for coding since his school days. However, he had no plans to become a game programmer. His fate landed him in the gaming industry in 2010. Since then, he fell in love with game development. Avisekhar has worked in many formats of game development environment, ranging from small companies and individual studios to corporate companies and full-scale game development studios. He recently started his own gaming start-up in 2016 and is currently working on games for the mobile platform. Avisekhar has also worked with some big companies, such as Reliance Games in India, as well as a small-scale studio called Nautilus Mobile. He is now trying to acquire a position in the gaming industry for his own venture, Funboat Games.
Read more about Avisekhar Roy