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You're reading from  The Android Game Developer???s Handbook

Product typeBook
Published inAug 2016
Reading LevelBeginner
PublisherPackt
ISBN-139781785885860
Edition1st Edition
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Author (1)
Avisekhar Roy
Avisekhar Roy
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Avisekhar Roy

Avisekhar Roy is a B.Tech engineer in computer science. He has had a passion for coding since his school days. However, he had no plans to become a game programmer. His fate landed him in the gaming industry in 2010. Since then, he fell in love with game development. Avisekhar has worked in many formats of game development environment, ranging from small companies and individual studios to corporate companies and full-scale game development studios. He recently started his own gaming start-up in 2016 and is currently working on games for the mobile platform. Avisekhar has also worked with some big companies, such as Reliance Games in India, as well as a small-scale studio called Nautilus Mobile. He is now trying to acquire a position in the gaming industry for his own venture, Funboat Games.
Read more about Avisekhar Roy

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Android VR development best practices


Developers need to have experience of coding regular games for Android before they start building a VR experience with Cardboard. Here are a few areas that developers need to keep an eye on while developing VR games for Google Cardboard:

  • Draw call limitations

  • Triangle count limitations

  • Keeping a steady FPS

  • Overcoming overheating problems

  • Aiming for a better audio experience

  • Setting up proper project settings

  • Using a proper test environment

Draw call limitations

VR games are obviously 3D games with an extensive rendering process. It is always a good practice to minimize the draw calls to limit the rendering time and reduce GPU overhead.

In general terms, based on the list of currently available devices, the developer should keep a rendering call limitation of 100 per frame. In the current industry, most of the developers are trying to keep the draw calls between 50 and 100.

Triangle count limitations

We have already discussed the functionality of a vertex and triangle...

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The Android Game Developer???s Handbook
Published in: Aug 2016Publisher: PacktISBN-13: 9781785885860

Author (1)

author image
Avisekhar Roy

Avisekhar Roy is a B.Tech engineer in computer science. He has had a passion for coding since his school days. However, he had no plans to become a game programmer. His fate landed him in the gaming industry in 2010. Since then, he fell in love with game development. Avisekhar has worked in many formats of game development environment, ranging from small companies and individual studios to corporate companies and full-scale game development studios. He recently started his own gaming start-up in 2016 and is currently working on games for the mobile platform. Avisekhar has also worked with some big companies, such as Reliance Games in India, as well as a small-scale studio called Nautilus Mobile. He is now trying to acquire a position in the gaming industry for his own venture, Funboat Games.
Read more about Avisekhar Roy