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You're reading from  The Android Game Developer???s Handbook

Product typeBook
Published inAug 2016
Reading LevelBeginner
PublisherPackt
ISBN-139781785885860
Edition1st Edition
Languages
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Author (1)
Avisekhar Roy
Avisekhar Roy
author image
Avisekhar Roy

Avisekhar Roy is a B.Tech engineer in computer science. He has had a passion for coding since his school days. However, he had no plans to become a game programmer. His fate landed him in the gaming industry in 2010. Since then, he fell in love with game development. Avisekhar has worked in many formats of game development environment, ranging from small companies and individual studios to corporate companies and full-scale game development studios. He recently started his own gaming start-up in 2016 and is currently working on games for the mobile platform. Avisekhar has also worked with some big companies, such as Reliance Games in India, as well as a small-scale studio called Nautilus Mobile. He is now trying to acquire a position in the gaming industry for his own venture, Funboat Games.
Read more about Avisekhar Roy

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The FPS system


In the case of game development and gaming industry, FPS matters a lot. The game quality measurement depends heavily on the FPS count. In simple words, the higher the FPS of the game, the better. The FPS of a game is dependent on the processing time for instructions and rendering.

It takes some time to execute the game loop once. Let's have a look at a sample implementation of FPS management inside a game loop:

long startTime;
long endTime;
public final int TARGET_FPS = 60;

@Override
public void onDraw(Canvas canvas)
{
  if(isRunning)
  {
    startTime = System.currentTimeMillis();
    //update and paint in game cycle
    MainGameUpdate();

    //set rendering pipeline for updated game state
    RenderFrame(canvas);

    endTime = System.currentTimeMillis();
    long delta = endTime - startTime;
    long interval = (1000 - delta)/TARGET_FPS;
      
    try
    {
      Thread.sleep(interval);
    }
    catch(Exception ex)
    {}
    invalidate();
  }
}

In the preceding example...

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The Android Game Developer???s Handbook
Published in: Aug 2016Publisher: PacktISBN-13: 9781785885860

Author (1)

author image
Avisekhar Roy

Avisekhar Roy is a B.Tech engineer in computer science. He has had a passion for coding since his school days. However, he had no plans to become a game programmer. His fate landed him in the gaming industry in 2010. Since then, he fell in love with game development. Avisekhar has worked in many formats of game development environment, ranging from small companies and individual studios to corporate companies and full-scale game development studios. He recently started his own gaming start-up in 2016 and is currently working on games for the mobile platform. Avisekhar has also worked with some big companies, such as Reliance Games in India, as well as a small-scale studio called Nautilus Mobile. He is now trying to acquire a position in the gaming industry for his own venture, Funboat Games.
Read more about Avisekhar Roy